增加背景样式种类
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@@ -0,0 +1,189 @@
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<template>
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<canvas ref="canvas" class="bg-canvas"></canvas>
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</template>
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<script setup lang="ts">
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import { ref, onMounted, onBeforeUnmount } from 'vue'
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const canvas = ref<HTMLCanvasElement | null>(null)
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let ctx: CanvasRenderingContext2D | null = null
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let width = 0
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let height = 0
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let dpr = 1
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let raf = 0
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let running = true
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type Particle = {
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baseX: number
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baseY: number
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r: number
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vx: number
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vy: number
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speed: number
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phase: number
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depth: number
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alpha: number
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}
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let particles: Particle[] = []
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let mouseX = 0
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let mouseY = 0
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let lastThemeKey = ''
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function parseColor(c: string): [number, number, number] {
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const s = c.trim()
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if (s.startsWith('#')) {
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const v = s.slice(1)
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const n = v.length === 3 ? v.split('').map(ch => ch + ch).join('') : v
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const r = parseInt(n.slice(0, 2), 16)
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const g = parseInt(n.slice(2, 4), 16)
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const b = parseInt(n.slice(4, 6), 16)
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return [r, g, b]
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}
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const m = s.match(/rgb\s*\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\)/i)
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if (m) return [Number(m[1]), Number(m[2]), Number(m[3])]
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return [219, 234, 254]
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}
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function mix(a: [number, number, number], b: [number, number, number], t: number): [number, number, number] {
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return [
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Math.round(a[0] * (1 - t) + b[0] * t),
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Math.round(a[1] * (1 - t) + b[1] * t),
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Math.round(a[2] * (1 - t) + b[2] * t)
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]
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}
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function luminance([r, g, b]: [number, number, number]) {
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const sr = r / 255
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const sg = g / 255
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const sb = b / 255
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return 0.2126 * sr + 0.7152 * sg + 0.0722 * sb
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}
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function getPalette() {
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const cs = getComputedStyle(document.documentElement)
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const accent = cs.getPropertyValue('--color-accent-light') || '#dbeafe'
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const bg = cs.getPropertyValue('--color-bg-primary') || '#ffffff'
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const a = parseColor(accent)
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const b = parseColor(bg)
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const mixed = mix(b, a, 3)
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const key = `${mixed.join(',')}`
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const lum = luminance(b)
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const alpha = lum > 0.7 ? 0.42 : 0.28
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return { rgb: mixed, key, alpha }
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}
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function resize() {
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if (!canvas.value) return
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dpr = Math.min(window.devicePixelRatio || 1, 2)
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width = window.innerWidth
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height = window.innerHeight
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canvas.value.width = Math.floor(width * dpr)
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canvas.value.height = Math.floor(height * dpr)
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canvas.value.style.width = `${width}px`
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canvas.value.style.height = `${height}px`
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}
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function initParticles() {
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const area = width * height
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const count = Math.max(80, Math.floor(area / (60 * 60)))
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particles = Array.from({ length: count }).map(() => {
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const depth = 0.35 + Math.random() * 0.65
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const r = 0.9 + Math.random() * 1.6
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const speed = 0.4 + Math.random() * 0.8
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const vx = (Math.random() - 0.5) * 0.6
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const vy = (Math.random() - 0.5) * 0.6
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return {
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baseX: Math.random() * width,
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baseY: Math.random() * height,
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r,
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vx,
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vy,
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speed,
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phase: Math.random() * Math.PI * 2,
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depth,
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alpha: 0.7 + Math.random() * 0.3
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}
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})
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}
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function draw() {
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if (!ctx) return
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const pal = getPalette()
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if (pal.key !== lastThemeKey) lastThemeKey = pal.key
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ctx.clearRect(0, 0, width * dpr, height * dpr)
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ctx.globalCompositeOperation = 'source-over'
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const [r, g, b] = pal.rgb
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const t = performance.now() / 1000
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const mx = (mouseX / width - 0.5)
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const my = (mouseY / height - 0.5)
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const offsetX = mx * 160
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const offsetY = my * 100
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for (const p of particles) {
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const x = (p.baseX + Math.sin(t * p.speed + p.phase) * p.vx * 50 + offsetX * p.depth) * dpr
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const y = (p.baseY + Math.cos(t * p.speed + p.phase) * p.vy * 50 + offsetY * p.depth) * dpr
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const a = pal.alpha * p.alpha * (0.85 + 0.15 * Math.sin(t * (p.speed * 0.6) + p.phase))
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ctx.fillStyle = `rgba(${r},${g},${b},${a})`
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ctx.beginPath()
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ctx.arc(x, y, Math.max(0.5, p.r * dpr), 0, Math.PI * 2)
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ctx.fill()
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}
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}
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let lastFrame = 0
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function loop(ts: number) {
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if (!running) return
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if (ts - lastFrame > 33) {
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lastFrame = ts
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draw()
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}
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raf = requestAnimationFrame(loop)
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}
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function onMouseMove(e: MouseEvent) {
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mouseX = e.clientX
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mouseY = e.clientY
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}
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function onVisibilityChange() {
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running = !document.hidden
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if (running) {
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lastFrame = 0
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raf = requestAnimationFrame(loop)
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} else {
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cancelAnimationFrame(raf)
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}
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}
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onMounted(() => {
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if (!canvas.value) return
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ctx = canvas.value.getContext('2d')
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resize()
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initParticles()
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window.addEventListener('resize', () => {
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resize()
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initParticles()
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})
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window.addEventListener('mousemove', onMouseMove, { passive: true })
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document.addEventListener('visibilitychange', onVisibilityChange)
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raf = requestAnimationFrame(loop)
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})
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onBeforeUnmount(() => {
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running = false
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cancelAnimationFrame(raf)
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window.removeEventListener('mousemove', onMouseMove)
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document.removeEventListener('visibilitychange', onVisibilityChange)
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})
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</script>
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<style>
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.bg-canvas {
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position: fixed;
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inset: 0;
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z-index: 0;
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pointer-events: none;
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}
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</style>
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