增加背景样式种类

This commit is contained in:
2025-12-06 12:55:26 +08:00
parent b9691b0965
commit f41e9757bf
4 changed files with 415 additions and 11 deletions
@@ -0,0 +1,153 @@
<template>
<canvas ref="canvas" class="bg-grid"></canvas>
</template>
<script setup lang="ts">
import { ref, onMounted, onBeforeUnmount } from 'vue'
const canvas = ref<HTMLCanvasElement | null>(null)
let ctx: CanvasRenderingContext2D | null = null
let width = 0
let height = 0
let raf = 0
let running = true
// Mouse interaction
const mouse = { x: 0, y: 0, tx: 0, ty: 0 }
// Grid properties
const gridSize = 50 // Increased grid size for cleaner look
let offset = 0
function parseColor(c: string): [number, number, number] {
if (!c) return [0, 0, 0]
if (c.startsWith('#')) {
const v = c.slice(1)
const n = v.length === 3 ? v.split('').map(ch => ch + ch).join('') : v
const r = parseInt(n.slice(0, 2), 16)
const g = parseInt(n.slice(2, 4), 16)
const b = parseInt(n.slice(4, 6), 16)
return [r, g, b]
}
return [255, 255, 255]
}
function getThemeColors() {
const cs = getComputedStyle(document.documentElement)
const accent = parseColor(cs.getPropertyValue('--color-accent').trim())
const text = parseColor(cs.getPropertyValue('--color-text-primary').trim())
return { accent, text }
}
function resize() {
if (!canvas.value) return
width = window.innerWidth
height = window.innerHeight
canvas.value.width = width
canvas.value.height = height
}
function draw() {
if (!ctx) return
// Clear canvas
ctx.clearRect(0, 0, width, height)
// Smooth mouse
mouse.x += (mouse.tx - mouse.x) * 0.1
mouse.y += (mouse.ty - mouse.y) * 0.1
const { accent, text } = getThemeColors()
const time = performance.now() / 1000
// Moving grid effect
offset = (time * 20) % gridSize // Slower movement
ctx.lineWidth = 1
// Draw vertical lines
for (let x = 0; x <= width; x += gridSize) {
const dx = x - mouse.x
const dist = Math.abs(dx)
const maxDist = 400
let drawX = x
let alpha = 0.03 // Very subtle base opacity
if (dist < maxDist) {
const force = Math.cos((dist / maxDist) * Math.PI / 2)
drawX += (dx > 0 ? 1 : -1) * force * 15
alpha += force * 0.08 // Subtle highlight
}
const [r, g, b] = x % (gridSize * 4) === 0 ? accent : text
ctx.strokeStyle = `rgba(${r}, ${g}, ${b}, ${alpha})`
ctx.beginPath()
ctx.moveTo(drawX, 0)
ctx.lineTo(drawX, height)
ctx.stroke()
}
// Draw horizontal lines
for (let y = offset; y <= height; y += gridSize) {
const dy = y - mouse.y
const dist = Math.abs(dy)
const maxDist = 400
let drawY = y
let alpha = 0.03
if (dist < maxDist) {
const force = Math.cos((dist / maxDist) * Math.PI / 2)
drawY += (dy > 0 ? 1 : -1) * force * 15
alpha += force * 0.08
}
const [r, g, b] = Math.abs(y - offset) % (gridSize * 4) < 1 ? accent : text
ctx.strokeStyle = `rgba(${r}, ${g}, ${b}, ${alpha})`
ctx.beginPath()
ctx.moveTo(0, drawY)
ctx.lineTo(width, drawY)
ctx.stroke()
}
}
function loop() {
if (!running) return
draw()
raf = requestAnimationFrame(loop)
}
function onMouseMove(e: MouseEvent) {
mouse.tx = e.clientX
mouse.ty = e.clientY
}
onMounted(() => {
if (!canvas.value) return
ctx = canvas.value.getContext('2d')
resize()
window.addEventListener('resize', resize)
window.addEventListener('mousemove', onMouseMove)
raf = requestAnimationFrame(loop)
})
onBeforeUnmount(() => {
running = false
cancelAnimationFrame(raf)
window.removeEventListener('resize', resize)
window.removeEventListener('mousemove', onMouseMove)
})
</script>
<style scoped>
.bg-grid {
position: fixed;
inset: 0;
z-index: 0;
pointer-events: none;
}
</style>